Designing a Credit Submission System Using Android Online-Based SAW Methods

Kevin Kevin(1*), Wenne Ramly(2),

(1) University of Prima Indonesia
(2) University of Prima Indonesia
(*) Corresponding Author


Credit is a financial facility that allows a person or business entity to borrow money to buy a product and repay it within a specified period of time. PT. Capella Multidana is a consumer goods financing company, especially for other vehicle products with the largest and largest outlet network in Indonesia. The number of those who apply for credit makes the company difficult and the process is long because the process with the decision by means of a recording system to determine the right according to the criteria that have been determined. Based on the results of the study, it was concluded that the PT. Capella Multidana consists of several procedures, namely credit applications, credit investigation and analysis, credit approval, credit disbursement, and credit repayment. The credit application system of PT. Capella Multidana has been effective, each unit or division has clear duties and authority, making it easier for employees to do their jobs properly and well.


Android; SAW; Credit; Submission; System;

Full Text:



Kusrini. (2014). Konsep dan Aplikasi Sistem Pendukung Keputusan. Yogyakarta : Penerbit Andi.

Ladjamudin, B. A. B. (2010), Analisis dan Desain Sistem Informasi, Tangerang : Penerbit Graha Ilmu.

Jogiyanto, H. (2014). Metode Penelitian Bisnis. Edisi Ke-6. Universitas Gadjah Mada. Yogyakarta.

Satzinger, J. B. (2012). “System Analisis and Design with the Unified. Process”. USA: Course Technology, Cengage Learning.

Susanto, A. (2013). Sistem Informasi Akuntansi. Lingga Jaya. Bandung.

Wilman, R. R.. 2013. Mengenali dan Mengatasi Kerusakan Software. Handphone. PT Kawan Pustaka, Tangerang.

Istianingsih. (2012). Pengaruh Pengguna Sistem Informasi Terhadap Kinerja Individu (Studi Empiris Pada Pengguna Paket Program Aplikasi Sistem Informasi Akuntansi Di Indonesia). Jurnal Fakultas Ekonomi Universitas Mercubuana.

Komputer, W. (2014), PHP Programming. Andi, Semarang.

Aqib, Z. (2013). Model-model, Media, dan Strategi Pembelajaran Kontekstual (Inovatif). Yrama Widya. Bandung.

Argono, (2011), Pengertian Software,, Diakses pada tanggal 12 Mei 2018

Fauziah, (2014), Pengertian Software dan Fungisnya,, diakses tanggal 12 Mei 2018.

Harahap, N. S. (2012), PemogramanAplikasi Mobile Smartphone dan Tablet PC Berbasis Android. Penerbit: Informatika. Bandung.

Sanjaya, W, (2014). Strategi Pembelajaran, Penerbit: Kencana Prenada Media Group,Jakarta.

Elcom. (2011). Google Android. Jakarta: Andi Publisher.


Article Metrics

Abstract view : 0 times
PDF - 0 times


  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.